September 21st - September 23rd 2001
Battle Royale : Survival Program brought to you by Fujikoma.com
[ 1.23.01 ] Maryssa's Pictures now up!

[ 11.28.01 ] - Bran's Report Along with Omake!


    This convention is set in the near future, when anime has become mainstream
and cosplay is no longer an event to look forward to. The social fabric of
the con has become unraveled, with fanboys committing despicable acts
destruction and violence. Room parties are now raided at every turn with no
chance of get togethers to look forward to without getting busted. As a
result of this anarchy, the convention passes the Millennial Reform School
Act (known as the BR Act in short). Under the provisions of the BR Act, a
yearly Battle Royale is held in which a randomly chosen group of otakus are
issued weapons and forced to play a twisted game of survival in which there
can be only one winner. At the start of "Battle Royale", the Anime/Videogame
Otaku group known as Fujikoma has been chosen to play this year's game.
Unfortunately, none of the happy-go-lucky otakus are aware of their fate.
While on what they think is just another con, the entire group is rendered
unconscious and brought to the 111-square foot Atlanta convention center
where they will do battle over the next three days.  Each otaku is issued a
backpack, containing some food, bottled water, a compass, a map of the
convention center and hotel, and a weapon. While some otakus are issued
squirt guns and knives, others are not so fortunate. Another standard issue
for every player is an permanently-affixed explosive-laced necklace which
can be detonated in one of three ways: remote detonation for those who 'get
out of line', detonation by wandering into one of the con's many rotating
'danger zones', and detonation of all necklaces if more than one player
remains after the 3 days.
         Armed to the teeth and scared out of their wits, the players begin the
Battle Royale, approaching the game in different ways. Some approach the
game with enthusiasm, determined to come out on top at any cost, while
others gleefully see the game as a means to settle old scores. Others are
unwilling to kill their friends and loved ones, and end up committing
suicide instead. Some students form alliances to sue for peace and an end to
the game. As the game progresses and the body count rises, daily notes are
used to give a running tally of the latest victims and the number of
remaining players.

Images
Victims
Map 1 / 2              Quotes
Reviews
Message Board
Omake
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